Meta description:
When making a Punch action you can change the type of damage from minimum HP to blunt. Moreover, this action is no longer a complex action.
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Name:
mPunchMasteryI
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Displayed name:
Punch mastery I
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Description:
When making a Punch action you can change the type of damage from minimum HP to blunt. Moreover, this action is no longer a complex action.
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Cost:
expCost(200,200)
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Script:
aPunch.tags.add(bluntDamage) aPunch.tags.remove(complexAction)
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Duration:
-1
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Type:
0
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Recurrent script:
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Add ons:
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Condition:
aPunch
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Description:
You can change the type of damage from minimum HP to blunt.
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Variables:
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Script:
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Action effects:
No effects
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Upgrades:
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Name:
mPunchMasteryII
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Displayed name:
Punch mastery II
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Description:
When performing a Punch action, the user may spend 5 Success Points (SP) to add one extra minimum HP dice equal in face count to the action's original minimum HP die. Each subsequent die costs 1 SP more than the previous one (two dice = 11 SP, three dice = 18 SP, etc.).
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Cost:
expCost(spAmountMod(5)*450,400)
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Script:
mPunchMasteryI.displayedName.set(Punch mastery II) mPunchMasteryI.description.add(\nWhen performing a Punch action, the user may spend 5 Success Points (SP) to add one extra minimum HP dice equal in face count to the action's original minimum HP die. Each subsequent die costs 1 SP more than the previous one (two dice = 11 SP, three dice = 18 SP, etc.).)
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Duration:
-1
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Type:
0
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Recurrent script:
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Add ons:
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Condition:
aPunch
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Description:
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Variables:
vPunchSpAmount.add(5)
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Script:
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Action effects:
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Use case:
0
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Name:
Punch mastery
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Description:
The user may spend vPunchSpAmount SP to add an extra minimum HP die; each additional die costs 1 SP more than the previous one.
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Script:
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Variables:
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Name:
mPunchMasteryIII
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Displayed name:
Punch mastery III
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Description:
Reduces the amount needed to add the first extra minimum HP dice to 4 SP.
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Cost:
expCost(spAmountMod(4)*450,400)-225
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Script:
mPunchMasteryI.displayedName.set(Punch mastery III) mPunchMasteryI.description.replace(spend 5 Success,spend 4 Success) mPunchMasteryI.description.replace(two dice = 11 SP,two dice = 9 SP) mPunchMasteryI.description.replace(three dice = 18 SP,three dice = 15 SP)
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Duration:
-1
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Type:
0
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Recurrent script:
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Add ons:
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Condition:
aPunch
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Description:
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Variables:
vPunchSpAmount.add(-1)
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Script:
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Action effects:
No effects
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Name:
mPunchMasteryIV
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Displayed name:
Punch mastery IV
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Description:
Reduces the amount needed to add the first extra minimum HP dice to 3 SP.
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Cost:
expCost(spAmountMod(3)*450,400)-675
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Script:
mPunchMasteryI.displayedName.set(Punch mastery IV) mPunchMasteryI.description.replace(spend 4 Success,spend 3 Success) mPunchMasteryI.description.replace(two dice = 9 SP,two dice = 7 SP) mPunchMasteryI.description.replace(three dice = 15 SP,three dice = 12 SP)
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Duration:
-1
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Type:
0
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Recurrent script:
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Add ons:
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Condition:
aPunch
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Description:
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Variables:
vPunchSpAmount.add(-1)
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Script:
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Action effects:
No effects
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Name:
mPunchMasteryV
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Displayed name:
Punch mastery V
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Description:
Reduces the amount needed to add the first extra minimum HP dice to 2 SP.
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Cost:
expCost(spAmountMod(2)*450,400)-1350
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Script:
mPunchMasteryI.displayedName.set(Punch mastery V) mPunchMasteryI.description.replace(spend 3 Success,spend 2 Success) mPunchMasteryI.description.replace(two dice = 7 SP,two dice = 5 SP) mPunchMasteryI.description.replace(three dice = 12 SP,three dice = 9 SP)
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Duration:
-1
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Type:
0
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Recurrent script:
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Add ons:
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Condition:
aPunch
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Description:
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Variables:
vPunchSpAmount.add(-1)
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Script:
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Action effects:
No effects
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Name:
mPunchMasteryVI
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Displayed name:
Punch mastery VI
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Description:
Reduces the amount needed to add the first extra minimum HP dice to 1 SP.
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Cost:
expCost(spAmountMod(1)*450,400)-2250
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Script:
mPunchMasteryI.displayedName.set(Punch mastery VI) mPunchMasteryI.description.replace(spend 2 Success,spend 1 Success) mPunchMasteryI.description.replace(two dice = 5 SP,two dice = 3 SP) mPunchMasteryI.description.replace(three dice = 9 SP,three dice = 6 SP)
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Duration:
-1
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Type:
0
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Recurrent script:
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Add ons:
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Condition:
aPunch
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Description:
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Variables:
vPunchSpAmount.add(-1)
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Script:
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Action effects:
No effects
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